an abstract photo of a curved building with a blue sky in the background

I Design Interactive Worlds

I'm Shirsh A Game Designer and From my side quest to my main mission everything scream's only one goal:

"Giving This World An Unforgettable Experience"

an abstract photo of a curved building with a blue sky in the background

I Design Interactive Worlds

I'm Shirsh A Game Designer and From my side quest to my main mission everything scream's only one goal:

"Giving This World An Unforgettable Experience"

A short story about me

I’m Shirsh, a Third-year Game Design student with a passion for storytelling and play

My journey began at age 7, when I first fell in love with titles like Super Mario, God of War, and Tomb Raider it shaped my childhood and inspired my path

By high school, I had moved from playing games to designing Card games and Board games, sketching mechanics, and ideas

In college i Had developed no. of games, available on Play store, itch and steam.

1000+

2+

Years of Industry experience

Players Reached

About ME

Portfolio

The worlds i have built.

Eat aur 'B' Eaten

EAT AUR 'B' EATEN is a fun strategy card game where players build food chains and ecosystems together — but only Winner will rule the jungle!

What i did - I created From concept to balancing mechanics, art direction, and playtesting.

Game Link - https://www.ekalaivanstudio.com/EAT_AUR_B_EATEN.php

Rules: https://drive.google.com/file/d/1SNs8iOnooknK_Fjx1p90YM9tq6hKJJ9L/view?usp=drivesdk

Carrom Break

A 2D Casual game in which the player is tasked with slotting seed into holes using a Striker on a Carrom board in order to achieve the highest score possible before time runs out.

What i did - Lead Game Designer for Carrom Break—initiated and developed the core gameplay concepts.

Game Link - https://play.google.com/store/apps/details?id=com.EkalaivanStudios.CarromStars

GDD - https://docs.google.com/document/d/1CxkJ_5kUWk-v9L3Kr4NBhjOgPj8Aq9fQfcwslQ7oucc/edit?usp=sharing

Stack U is a 3D endless runner that challenges players to stack as many platforms as possible, using intuitive swipe controls.

What i did - Contributed to the design and development of Stack Ü, Oversaw the art style and balanced platform speed and player jump mechanics.

Game Link - https://rk00717.itch.io/stack-u

Stack Ü

Portfolio

The worlds i have built.

Eat aur 'B' Eaten

EAT AUR 'B' EATEN is a fun strategy card game where players build food chains and ecosystems together — but only Winner will rule the jungle!

What i did - I created From concept to balancing mechanics, art direction, and playtesting.

Game Link - https://www.ekalaivanstudio.com/EAT_AUR_B_EATEN.php

Rules: https://drive.google.com/file/d/1SNs8iOnooknK_Fjx1p90YM9tq6hKJJ9L/view?usp=drivesdk

Carrom Break

A 2D Casual game in which the player is tasked with slotting seed into holes using a Striker on a Carrom board in order to achieve the highest score possible before time runs out.

What i did - Lead Game Designer for Carrom Break—initiated and developed the core gameplay concepts.

Game Link - https://play.google.com/store/apps/details?id=com.EkalaivanStudios.CarromStars

GDD - https://docs.google.com/document/d/1CxkJ_5kUWk-v9L3Kr4NBhjOgPj8Aq9fQfcwslQ7oucc/edit?usp=sharing

Stack U is a 3D endless runner that challenges players to stack as many platforms as possible, using intuitive swipe controls.

What i did - Contributed to the design and development of Stack Ü, Oversaw the art style and balanced platform speed and player jump mechanics.

Game Link - https://rk00717.itch.io/stack-u

Stack Ü
The Horo

The Horo is a solo-developed, narrative-driven game created as a student project. Featuring 3 uniquely designed levels.

What i did - "Horo" was a 2nd yr student project so i did everything in it, from designing 3 levels to devloping them.

GamePlay Link - https://www.youtube.com/watch?v=FWrN7E1hqug

Ninja vs Samurai

Created a cinematic cutscene in Unreal Engine showcasing narrative tension between a samurai and a ninja.

What i did - Wrote the full script, storyboarded the sequence, and directed all elements including camera choreography, lighting, sound, and pacing.

Video Link - https://www.youtube.com/watch?v=Vf1K1Q3JaGk


Scripted and co-developed a short film on drug awareness, recognized by the Madhya Pradesh Police for its social impact.

What i did - Screenwriting the whole scene and dialogues, performing in the film.

Video Link - https://www.youtube.com/watch?v=dpjLc8C5bXI

The Trip - Short Film
The Horo

The Horo is a solo-developed, narrative-driven game created as a student project. Featuring 3 uniquely designed levels.

What i did - "Horo" was a 2nd yr student project so i did everything in it, from designing 3 levels to devloping them.

GamePlay Link - https://www.youtube.com/watch?v=FWrN7E1hqug

Ninja vs Samurai

Created a cinematic cutscene in Unreal Engine showcasing narrative tension between a samurai and a ninja.

What i did - Wrote the full script, storyboarded the sequence, and directed all elements including camera choreography, lighting, sound, and pacing.

Video Link - https://www.youtube.com/watch?v=Vf1K1Q3JaGk


Scripted and co-developed a short film on drug awareness, recognized by the Madhya Pradesh Police for its social impact.

What i did - Screenwriting the whole scene and dialogues, performing in the film.

Video Link - https://www.youtube.com/watch?v=dpjLc8C5bXI

The Trip - Short Film

Soft Skills

Adaptability

I adapt fast and build faster

Traits that make me a better teammate and creator.

Helpfulness

Believe in lifting the whole squad.

Curiosity

I find inspiration Everywhere.

Artistic

I shape experiences

Soft Skills

Adaptablity

I adapt fast and build faster

Traits that make me a better teammate and creator.

Helpfullness

Believe in lifting the whole squad.

Curiosity

I find inspiration Everywhere.

Artistic

I shape experiences

Software Skills

Unity Game Engine

Build gameplay mechanics and Prototype.

Tools I use to design, prototype, and bring ideas to life.

Adobe Photoshop

Create visual concepts and paper designs .

Notion

Organize projects, documentation, and design ideas.

Unreal Game Engine

Develop and prototype games and build interactive environments.

Figma

Design UI/UX, menus, and interactive interfaces.

Miro Board

Plan game flow, level design, and collaborative brainstorming

Software Skills

Unity Game Engine

Build gameplay mechanics and Prototype.

Tools I use to design, prototype, and bring ideas to life.

Adobe Photoshop

Create visual concepts and paper designs .

Notion

Organize projects, documentation, and design ideas.

Unreal Game Engine

Develop and prototype games and build interactive environments.

Figma

Design UI/UX, menus, and interactive interfaces.

Miro Board

Plan game flow, level design, and collaborative brainstorming